It is time to save my grandfather...again.

Tower of Mu Cover

Timothy and the Tower of Mu (2022)
Developer(s) Kibou Entertainment Publisher PLAYISM
Platform Availability Steam, *Not Currently Steam Deck Compatiable Genre  Action, Adventure, Indie
1 8+ 7-10hr

This is a live review and will be updated throughout my gameplay of the game. This review was started on August 17th and the finish date will be provided here as well. 

Story

I really appreciate that this game gives you a story up front to help you understand the motivation behind the main character and the mission the character is on. I didn't realize this was technically a story sequel to another game with following the same hero exploring a magical forest looking for a mystical mushroom that cures all ailments, which is told during this games intro. The prequel plays more like Legend of Zelda: Links Awakening, which I loved so I will need to get my hands on that game to review after I wrap up this review.

Anyways, the basic premise of this game is the mushroom that saved Timothy's grandfathers life in the first game came with a nasty curse; the one who uses it dies a year later. Timothy hears about a magic tower that will bestow anyone who climbs to the top a single wish, which Timothy hopes to use to revive his grandfather. 

It is a pretty clear story that provides motivation for the character and purpose for the game. The intro animation that tells the story is pretty good as well; it feels very old school. 

Playable Characters

The hero of this game is Timothy; he is already a seasoned adventurer as this is his second quest. Beyond what is provided in the introduction of the game, there isn't much else I can say about our hero; perhaps the prequel game provides a little more background on the character.  It isn't even really clear how old he is...I would guess between 10-13 though. 

Game Mechanics 

At the beginning of the game, Timothy has basic maneuvers such as jumping, dashing, and shooting a slingshot. The game is all above precision platforming, which allows you to cancel moves mid-animation. This help you weave your way through the many hazards the game throws at you. It is definitely not an easy game, but it isn't an unfair game either. It will take some practice to get the feel for the animation cancelling, but it should be pretty natural after the first hour or so. 

My biggest issues so far with the mechanics are with doorways and shooting the slingshot. The doorways have such a small box to enter into them; I find myself having to move back and forth around a door to find the sweet spot to enter. This is a minor issue, but one I do find very annoying. I hope this specifically is fixed in a future patch. The other issue is with the slingshot and when you can fire it. I don't know why you can't move and shoot it. You basically have to be completely stopped to be able to use the slingshot, which has gotten me killed quite a few times. I am not alone with this complaint as other have mentioned it on the Steam forums for the game; the developer has responded saying they will look into adjusting this, which I certainly hope is fixed before I finish my playthrough. 

Graphics

The graphics are very 8-bit and feel like something that could have been made on the original Nintendo. I am pretty happy with how the game looks and how smooth the animations are. The character sprites all look pretty good

Audio

<coming soon!>

Final Thoughts

This section will be written at the conclusion of my gameplay. 

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Links/Media

Publisher Website

Timothy and the Tower of Mu Steam Page

Disclaimer

WVGamers received a review copy of this game for review. This does not impact our honest review of this game.